1. Abilities
  2. bounty_hunter
  3. skill
  4. shield_tech
  5. ion_gas_cylinder

Ion Gas Cylinder

ionClip

Ion Gas Cylinder

Loads your blaster with ion-charged gas, giving ranged attacks a 15% chance to deal <<1>> additional energy damage once every 1.5 seconds. In addition, when Ion Gas Cylinder deals damage, it will also shock the target for <<2>> additional energy damage over 9 seconds. While this cylinder is active, armor rating is increased by 61.5%, damage reduction is increased by 5%, shield chance is increased by 15%, threat generation is increased by 200%, accuracy is increased by 10%, and all damage dealt is reduced by 10%.

Replaces Combustible Gas Cylinder.

Attributes

Conditions

Metadata

Users

Used by
  • apc.bounty_hunter.powertech.shield_tech
  • apc.tutorial.bounty_hunter.powertech.shield_tech.1
  • apc.test.cdurel.class_prototypes.bh_trooper.powertech_shield_tech

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ionClipIon Gas Cylinder – Ranged attacks have a chance to deal additional energy damage. Armor rating, damage reduction, shield chance, threat generation, and accuracy increased. Damage dealt reduced.
2
ionClip
Ion Gas Cylinder
3
ionClip
Ion Gas Cylinder
4
ionClip
Ion Gas Cylinder
5
shockedShocked – Periodic energy damage.
  • [hidden] [does not expire]
    ionClipEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.ion_cylinder.tick, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [2s]
    ionClipEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.ion_cylinder.tick, dependent on calling effect
  • [0s] [not displayed]
    ionClipEffect #4

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.bounty_hunter.ion_cylinder.hit
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.02
      - Standard Health Percent Min = (float) 0.02
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.2
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER
  • [9s]
    shockedShocked
    Periodic energy damage.

  • 1
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep

    Perform the following actions:

    • Play appearance epp.bounty_hunter.ion_cylinder.hit
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 3
      - Standard Health Percent Max = (float) 0.005
      - Standard Health Percent Min = (float) 0.005
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.05
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0