1. Abilities
  2. quest
  3. exp
  4. 01
  5. makeb
  6. imperial
  7. world_arc
  8. hub_2
  9. revenge_of_the_archon
  10. iso_5_ion_cannon_beam

Iso-5 Ion Cannon

terminate

Iso-5 Ion Cannon

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Iso-5 Ion Cannon
2
terminate
Iso-5 Ion Cannon
3
terminate
Iso-5 Ion Cannon
  • [does not expire]
    terminateIso-5 Ion Cannon

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.mentor.turret_charge, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Cancel this ability
  • 3
    • When effect ticks the 6th time
    • When effect ticks the 8th time
    • When effect ticks the 10th time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2.5m
      - Distance = 50m

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    terminateEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2.5m
      - Distance = 50m

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.directive_7.assembler.turret_beam, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.02
      - Standard Health Percent Min = (float) 0.01
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [0s] [not displayed]
    terminateEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 3
      - Standard Health Percent Min = (float) 2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.quest.location.hoth.class.jedi_knight.suicide_squads.droid_explosion, dependent on calling effect