1. Abilities
  2. qtr
  3. 1x1
  4. raid
  5. karaggas_palace
  6. enemy
  7. boss
  8. boss_3_kintan
  9. hutt_cartel_wrangler
  10. difficulty_3
  11. jet_charge

Jet Charge

jetcharge

Jet Charge

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x1.raid.karaggas_palace.enemy.boss.boss_3_kintan.difficulty_3.hutt_cartel_wrangler

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jetcharge
Jet Charge
2
jetcharge
Jet Charge
  • [0.5s]
    jetchargeJet Charge

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.jet_charge.jet_charge_cast
    • Teleport To Target
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.trooper.sticky_grenade.explosion, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 2.5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    jetchargeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Ballistic Impulse, centered at primary target, never knockdown, momentum = 1.5, 45° pitch, 0° yaw