1. Abilities
  2. creature
  3. colicoid_droid
  4. giant
  5. target_lock

Kinetic Repulsor

Kinetic Repulsor

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.creature.boss.alderaan.superboss_siegebreaker

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Kinetic Repulsor
2
Kinetic Repulsor
3
Kinetic Repulsor
4
Kinetic Repulsor
  • [hidden] [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 15m to 45m to center of TARGET
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [2s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook getGroundTarget
  • [0s] [not displayed]
    Effect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 30
      - Sort Type = Closest
      - Radius = 15m

    Perform the following actions:

    • Play appearance epp.creature.colicoid_droid.concussion, dependent on calling effect
    • Add effect #4 to TARGET from CASTER, Combat Math Only
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.3
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 40° pitch, 0° yaw