Laser
Laser
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141041864496132094 |
Combat log ID: | 3888805123719168 |
FQN: | abl. |
Star Wars name: | Laser |
Other languages: | Laser Laser |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16141044665315182287 FQN: abl. exp. seasons. 01. ep_ 15. environmental. laser_ trap/6/1
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141047963850067366 FQN: abl. exp. seasons. 01. ep_ 15. environmental. laser_ trap/6/2 - 1
- When effect is applied
Override target to:
- Primary Target
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectseasons. 01. ep_15. environmental. laser_trap
- [hidden] [does not expire]
Effect #3Slot: Buff Duration: passive On death: Effect is removed Tick rate: 0.5s # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141046864338436689 FQN: abl. exp. seasons. 01. ep_ 15. environmental. laser_ trap/6/3 - Set Stack Limit
- 1
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 2m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0.2
- Standard Health Percent Min = (float) 0.2
- 2
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 2m
Only when the following conditions are met:
- <
- If difficulty is set to 8-man VM
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 1.5
- Standard Health Percent Min = (float) 1
- 3
- When effect ticks
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 2m
Only when the following conditions are met:
- <
- If difficulty is set to 16-man SM
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- [10s]
Laser
Taking damage over time.Slot: Debuff Duration: 10s On death: Effect is removed Tick rate: 1s (10 ticks) # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. , tag.debuff. damage_ over_ time abl. , tag.dispel_ type. physical abl. debuff. burn Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set type to Negative, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141041366780304336 FQN: abl. exp. seasons. 01. ep_ 15. environmental. laser_ trap/6/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectflamethrower. flamethrower_burn_player
- 2
- When effect ticks
Perform the following actions:
- God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- 3
- When effect ticks
Only when the following conditions are met:
- If difficulty is any of 8-man SM, 8-man VM, 16-man SM, 16-man VM
Perform the following actions:
- God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0.15
- Standard Health Percent Min = (float) 0.15