1. Abilities
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. kephess
  9. difficulty_1
  10. kephess
  11. laser_blast_channel

Laser Blast

chargedplating

Laser Blast

Kephess' suit is fully charged with energy, firing a focused cone at a chosen target.

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141015499080530821

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
focusfire
Laser Blast
2
agonizingsaber
Laser Blast
3
cc_aggressiveTaunt Immunity – Immune to taunts.
4
chargedplating
Laser Blast
5
chargedplating
Laser Blast
6
chargedplating
Laser Blast
7
damageincreasedWounded – Damage taken increased.
8
backhand
Laser Blast
9
stunnedStunned – Unable to act.
10
cc_passive
Laser Blast
11
battlefrenzy
Laser Blast
12
chargedplating
Laser Blast
  • [hidden] [does not expire]
    focusfireEffect #1

    • When effect is applied
    • When effect ticks the 1th time
    • When effect ticks the 2th time
    • When effect ticks the 3th time
    • When effect ticks the 4th time
    • When effect ticks the 5th time

    Perform the following actions:

    • Add effect #10 to TARGET from TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
    • When effect ticks
    • When effect is applied
    • [target override]

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • When effect ticks
    • [target override]

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
    • When effect ticks the 3th time
    • When effect ticks the 4th time
    • When effect ticks the 5th time

    Perform the following actions:

    • Play appearance epp . qtr . 1x4 . raid . asation . boss . kephess . laser_blast . attack, dependent on calling effect
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . qtr . 1x4 . raid . asation . boss . kephess . laser_blast . attack_final, dependent on calling effect
    • When effect ticks the 3th time
    • When effect ticks the 4th time
    • When effect ticks the 5th time
    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.23
      - Standard Health Percent Min = (float) 0.23
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect ticks the 3th time
    • When effect ticks the 4th time
    • When effect ticks the 5th time
    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​kephess.​kephess_ability_laser_blast_tower_primed
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​kephess.​gree_column_target_is_target
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Add effect #12 to TARGET from PRIMARY TARGET
  • [hidden] [does not expire]
    agonizingsaberEffect #2

    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects
    • Dispel all effects
  • [does not expire]
    cc_aggressiveTaunt Immunity
    Immune to taunts.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
  • [0s] [not displayed]
    chargedplatingEffect #4

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #7 to TARGET from TARGET
    • Add effect #8 to TARGET from TARGET
  • [hidden] [1s]
    chargedplatingEffect #5

    • On Apply

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 1s
  • [0s] [not displayed]
    chargedplatingEffect #6

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x4 . raid . asation . boss . kephess . laser_blast . tick, dependent on calling effect
  • [8s]
    damageincreasedWounded
    Damage taken increased.

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x4 . raid . asation . boss . kephess . wounded . debuff, dependent on calling effect
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • [hidden] [does not expire]
    backhandEffect #8

    • Just before this effect is removed

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Add effect #9 to TARGET from TARGET
  • [4.5s]
    stunnedStunned
    Unable to act.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Global Cooldown
      - Duration = (time) 5s
    • Play appearance epp . qtr . 1x4 . raid . asation . boss . kephess . transition_50 . camera_shake, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 0, 0° pitch, 0° yaw
  • [hidden] [1s]
    cc_passiveEffect #10

    • On Apply

    Perform the following actions:

    • Taunt
      - Duration = (time) 1.5s
  • [hidden] [60s]
    battlefrenzyEffect #11

    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [1.5s]
    chargedplatingEffect #12

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) announce_laser_blast
      - Object Self = (int) 1