1. Abilities
  2. dynamic_events
  3. ryloth
  4. battle_events
  5. sky_palace
  6. sky_palace_2
  7. longrange_fusillade

Long-Range Fusillade

Long-Range Fusillade

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Long-Range Fusillade
2
Long-Range Fusillade
3
Long-Range Fusillade
4
Long-Range Fusillade
5
Long-Range Fusillade
6
Long-Range Fusillade
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 33% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [8s]
    Long-Range Fusillade

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.dynamic_events.ryloth.battle_events.sky_palace.sky_palace.sky_palace_2.fusillade_warning, dependent on calling effect
  • 2
    • When effect ticks the 13th time

    Perform the following actions:

    • Play appearance epp.dynamic_events.ryloth.battle_events.sky_palace.sky_palace.sky_palace_2.fusillade_impact, dependent on calling effect
  • 3
    • When effect ticks the 14th time

    Perform the following actions:

    • Play appearance epp.dynamic_events.ryloth.battle_events.sky_palace.sky_palace.sky_palace_2.fusillade_explosion, dependent on calling effect
  • 4
    • When effect ticks the 15th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 23m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER