Lunge
Lunge
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141130754214626739 |
Combat log ID: | 4120230846529536 |
FQN: | abl. |
Star Wars name: | Lunge |
Other languages: | Ausfall Sursaut |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. operation. iokath. trash. offensive_ ability Global ID: 16141151550864310830 FQN: abl. operation. iokath. trash. scyvan_ swarmer. melee_ leap/6/1 - 1
- When effect is applied
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.16
- Standard Health Percent Min = (float) 0.16
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Slots = Primary Melee - Add effect #2 to TARGET from CASTER
- Play appearance epp.
operation. , dependent on calling effectiokath. trash. scyvan_swarmer. leap_attack
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. operation. iokath. trash. offensive_ ability Initializers: - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141148252329433399 FQN: abl. operation. iokath. trash. scyvan_ swarmer. melee_ leap/6/2 - Set Reverse
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -0.999
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Ballistic To Caster
- Knockdown = (int) 1
- Height = (float) 0.5