1. Abilities
  2. flashpoint
  3. copero
  4. macrobinoculars
  5. binoculars_standard

Macrobinoculars

virtualitem_macrobinoculars

Macrobinoculars

Look through your macrobinoculars, allowing you to identify and scan distant targets of interest. After scanning an object, pertinent information about it will be displayed inside the macrobinocular HUD.

Attributes

Conditions

Metadata

Users

Used by
  • apc.flashpoint.copero.macrobinoculars

Related effects, buffs and debuffs

Ability activation
1
virtualitem_macrobinocularsMacrobinoculars – Looking through macrobinoculars.
  • [does not expire]
    virtualitem_macrobinocularsMacrobinoculars
    Looking through macrobinoculars.

  • 1
    • When effect is applied

    Perform the following actions:

    • Turn Macrobinoculars On
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.binoculars_standard_loop, dependent on calling effect
  • 3
    • When CASTER enters combat
    • When character takes damage
    • When CASTER is moving
    • When character dies
    • When starting a conversation

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
    • Remove this effect
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.binoculars_standard_end, dependent on calling effect