1. Abilities
  2. operation
  3. enigma
  4. boss
  5. last_daughter
  6. phase1
  7. main_beam
  8. main_beam_blast_2

Main Beam

backflips

Main Beam

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backflips
Main Beam
2
backflips
Main Beam
3
backflips
Main Beam
4
10
backflipsOvercharged – You are taking damage and will explode soon
5
backflips
Main Beam
6
backflips
Main Beam
7
backflips
Main Beam
  • [0s] [not displayed]
    backflipsEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 1s (GCD)
    • Add effect #2 to TARGET from CASTER
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.1.ven_1
    • Add effect #6 to TARGET from CASTER
  • [hidden] [1s]
    backflipsEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.enigma.boss.last_daughter.phase_1.beams.dark_beam
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [6s]
    backflipsOvercharged
    You are taking damage and will explode soon

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lady_dominique.devastation.debuff_tick, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 1,000
      - Amount Min = (float) 1,000
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.pyramid.continuous_fire_impact_negative, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 8, 20° pitch, 20° yaw
  • [hidden] [1s]
    backflipsEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.overcharge, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [1s]
    backflipsEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook decrement_cannon
  • [hidden] [1s]
    backflipsEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook increment_main_tracker