1. Abilities
  2. operation
  3. deepstation
  4. boss
  5. lord_valeo
  6. shadow_of_hatred
  7. shadow_of_hatred_precast

Malevolent Roar

abl_tr_va_PlasmaFlare

Malevolent Roar

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_tr_va_PlasmaFlare
Shadow of Hatred Authorization
2
abl_tr_va_PlasmaFlare
Malevolent Roar
3
taunt
Echo Taunt to Valeo
4
abl_tr_va_PlasmaFlare
Malevolent Roar
5
abl_ag_op_imp_tactics
Path of Ruin
6
abl_tr_va_PlasmaFlare
Malevolent Roar
7
abl_tr_va_PlasmaFlare
Malevolent Roar
  • [hidden] [15s]
    abl_tr_va_PlasmaFlareEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int()
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt
    • Delay next ability by 4s (GCD)
  • [hidden] [15s]
    taunt Echo Taunt to Valeo

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 10s
    • Delay next ability by 2s (GCD)
    • Add effect #4 to TARGET from TARGET
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • [hidden] [3s]
    abl_tr_va_PlasmaFlareEffect #4

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.operation.deepstation.boss.lord_valeo.path_of_ruin.instant, dependent on calling effect
    • Teleport To Target
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [3s]
    abl_ag_op_imp_tacticsPath of Ruin

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - ResetPositionOnReachedMaxDistance = (bool) false
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsAlive;aoeTargetCondition_IsEnemy[aoeParameter_Enemyof:aoeConditionTarget_Caster]
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string)
      - On Tick Vfx = (string)
      - Movement Type = (string) aoeMovement_FollowTargetPosition
      - Movement Target Type = (string) aoeTarget_Caster
      - BehaviorOnReachedMaxDistance = (string) aoeMovement_StopMoving
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxPlaystyle = (string) aoeVfx_None
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      Path of Ruin

      FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​leap_to_target_aoe

      Path of Ruin

      - Min Tick Count = (int) 6
      - Max Tick Count = (int) 6
      - Tick Rate = (float) 0.5
      - Min Lifespan = (float) 3
      - Max Lifespan = (float) 3
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.566
      - Min Distance = (float) 0
      - First Tick Delay = (float) 0.1
      - MaxMovementSpeed = (float) 2
      - MaxMovementDistance = (float) 1,000
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • [hidden] [2s]
    abl_tr_va_PlasmaFlareEffect #6

  • 1
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #4 to TARGET from CASTER
  • [hidden] [90s]
    abl_tr_va_PlasmaFlareEffect #7