Melee Frenzy
Melee Frenzy
Attributes
Type: | active |
Activation time: | 1s cast |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141165603965465570 |
Combat log ID: | 4274819604414464 |
FQN: | abl. |
Star Wars name: | Melee Frenzy |
Other languages: | Nahkampfraserei Mêlée frénétique |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [60s]
Melee Frenzy
Having a bit of a flip out. Damage and Alacrity increased substantially. Immune to taunts (not that you would want his attention right now).
This ability taunts all enemies within 5m when used.Slot: Buff Duration: 60s On death: Effect is removed # occurrences: 1 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. melee_ frenzy_ active Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141110759448892643 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. melee_ frenzy/16/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. melee_frenzy_buff - Set cooldown of Melee Leap to 1.5s
Melee Leap
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.melee_leap
- Set cooldown of Cyclone Strike to 4.5s
Cyclone Strike
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.melee_aoe
- Modify stat Activation Time Reduction, increase by 0.34
- Modify stat Channeling Time Reduction, increase by 0.34
- Modify stat [instant_reduction_percentage], increase by 0.34
- 2
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 48
- Sort Type = Closest
- Radius = 6m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET has an effect with the tag tag.abl.operation.dxun.boss.huntmaster.beasts.shared.is_a_beast
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.35
- 4
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.6
- 5
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 1000m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is a player
Perform the following actions:
- Broadcast Message
- Color = (string) 1.0,0,0
- Message String = (string)
- TempStringId = (string) 2469378561934464
- Localized Message = (string) <text></text> <locComment />
- String Id = (int) 4274819604414743
- Message String Id = (int) 0
- Text Size = (int) 22
- Duration In Seconds = (float) 5
- [hidden] [60s]
[HIDDEN]Beast Taunt Onto Huntmaster (Frenzy)Slot: Buff Duration: 60s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. signal_ huntmaster_ vuln Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s
Conditions: - Can only be called by other effects
Global ID: 16141109659937264278 Combat log ID: 4274819604414725 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. melee_ frenzy/16/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectdxun. boss. huntmaster. huntmaster. recently_hit_beast_taunt - Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1,000,000
- Amount Min = (float) 1,000,000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 60s - Add effect #3 to TARGET from CASTER
- 2
- Just before NPC with this effect dies
- Just before this effect is removed
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [hidden] [60s]
[HIDDEN]Huntmaster Taunt onto Beast (Frenzy)Slot: Buff Duration: 60s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. signal_ huntmaster_ vuln Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60s
- Max Duration = (time) 60s - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141108560425635909 Combat log ID: 4274819604414728 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. melee_ frenzy/16/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1,000,000
- Amount Min = (float) 1,000,000
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 30s - Dispel all effects from ability [recently_hit_beast]
[recently_hit_beast]
FQN: abl.operation.dxun.boss.huntmaster.huntmaster.recently_hit_beast
- 2
- When character receives an effect with tags tag.
abl. operation. dxun. boss. huntmaster. huntmaster. recently_hit_beast_died
Perform the following actions:
- Remove this effect
- When character receives an effect with tags tag.
- [hidden] [0.5s]
Effect #4Slot: Buff Duration: 0.5s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. dxun. boss. huntmaster. huntmaster. recently_ hit_ beast_ died Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141116257007033440 FQN: abl. operation. dxun. boss. huntmaster. huntmaster. melee_ frenzy/16/4 - Set Duration