1. Abilities
  2. operation
  3. dxun
  4. boss
  5. huntmaster
  6. huntmaster
  7. melee_frenzy

Melee Frenzy

abl_sw_ju_raging_burst

Melee Frenzy

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_sw_ju_raging_burstMelee Frenzy – Having a bit of a flip out. Damage and Alacrity increased substantially. Immune to taunts (not that you would want his attention right now). This ability taunts all enemies within 5m when used.
2
spvp_reducedcooldown_red
Beast Taunt Onto Huntmaster (Frenzy)
3
spvp_primaryweaponrange
Huntmaster Taunt onto Beast (Frenzy)
4
spvp_aoedamage
Melee Frenzy
  • [60s]
    abl_sw_ju_raging_burstMelee Frenzy
    Having a bit of a flip out. Damage and Alacrity increased substantially. Immune to taunts (not that you would want his attention right now).

    This ability taunts all enemies within 5m when used.


  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 48
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​dxun.​boss.​huntmaster.​beasts.​shared.​is_a_beast
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

  • 5
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Broadcast Message
      - Color = (string) 1.0,0,0
      - Message String = (string)
      - TempStringId = (string) 2469378561934464
      - Localized Message = (string) <text></text> <locComment />
      - String Id = (int) 4274819604414743
      - Message String Id = (int) 0
      - Text Size = (int) 22
      - Duration In Seconds = (float) 5
  • [hidden] [60s]
    spvp_reducedcooldown_red [HIDDEN]Beast Taunt Onto Huntmaster (Frenzy)

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.dxun.boss.huntmaster.huntmaster.recently_hit_beast_taunt, dependent on calling effect
    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1,000,000
      - Amount Min = (float) 1,000,000
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 60s
    • Add effect #3 to TARGET from CASTER
  • 2
    • Just before NPC with this effect dies
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [60s]
    spvp_primaryweaponrange [HIDDEN]Huntmaster Taunt onto Beast (Frenzy)

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character receives an effect with tags tag.abl.operation.dxun.boss.huntmaster.huntmaster.recently_hit_beast_died

    Perform the following actions:

    • Remove this effect
  • [hidden] [0.5s]
    spvp_aoedamageEffect #4