1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. rra
  8. pd_44
  9. missile_blast

Missile Blast

snipe

Missile Blast

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.droid.boss.rra.pd44

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
snipe
Missile Blast
2
snipe
Missile Blast
  • [hidden] [0s]
    snipeEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If a random chance of 50% is met

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.rra.pd_44.missile_blast
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.rra.pd_44.missile_blast_left
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 3
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.21
      - Standard Health Percent Min = (float) 0.21
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
  • [hidden] [5s]
    snipeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Mark as neutralized