1. Abilities
  2. flashpoint
  3. umbara
  4. generic
  5. temp_rocket_launcher

Missile Launcher

missileblast

Missile Launcher

Fires a powerful anti-vehicle missile capable of destroying large objects

Attributes

Conditions

Metadata

Users

Used by
  • apc.flashpoint.umbara.temporary_abilities.rocket_launcher

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileblast
Missile Launcher
2
missileblast
Missile Launcher
3
missileblast
Missile Launcher
4
missileblast
Missile Launcher
  • [0s] [not displayed]
    missileblastEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 60m
      - Angle = (float) 90

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Execute hydra hook launcher_no_facing
  • [hidden] [does not expire]
    missileblastEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
    • Play appearance epp.exp.seasons.02.ep_01.boss.pa_717.rocket.rocket_projectile, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [5s]
    missileblastMissile Launcher

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook fire_rocket_launcher
    • Play appearance epp.exp.seasons.02.ep_01.boss.pa_717.rocket.rocket_target_impact, dependent on calling effect
    • Add effect #4 to TARGET from CASTER