Missile Launcher
Missile Launcher
Fires a powerful anti-vehicle missile capable of destroying large objects
Attributes
Type: | active |
Activation time: | 1s cast |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140971329715268586 |
Combat log ID: | 4126329700089856 |
FQN: | abl. |
Star Wars name: | Missile Launcher |
Other languages: | Raketenwerfer Lance-missiles |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Hydra script: hyd. flashpoint. umbara. object. inst_ bypass_ downed_ car Global ID: 16140975154073678544 FQN: abl. flashpoint. umbara. generic. temp_ rocket_ launcher/10/1 - 1
- When effect is applied
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Direction = Forward
- Sort Type = Closest
- Distance = 60m
- Angle = (float) 90
Only when the following conditions are met:
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- If previous subeffect did not meet all conditions
Perform the following actions:
- Execute hydra hook launcher_no_facing
- [hidden] [does not expire]
Effect #2Slot: Buff Duration: passive On death: Effect is removed # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140971855538797049 FQN: abl. flashpoint. umbara. generic. temp_ rocket_ launcher/10/2 - 1
- When effect is applied
Perform the following actions:
- Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 3
- Travel Time = (time) 0s - Play appearance epp.
exp. , dependent on calling effectseasons. 02. ep_01. boss. pa_717. rocket. rocket_projectile
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [5s]
Missile LauncherSlot: Buff Duration: 5s On death: Effect is removed # occurrences: 0 Hydra script: hyd. flashpoint. umbara. object. inst_ bypass_ downed_ car Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 5s
- Max Duration = (time) 5s
Conditions: - Can only be called by other effects
Global ID: 16140972955050425930 FQN: abl. flashpoint. umbara. generic. temp_ rocket_ launcher/10/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Execute hydra hook fire_rocket_launcher
- Play appearance epp.
exp. , dependent on calling effectseasons. 02. ep_01. boss. pa_717. rocket. rocket_target_impact - Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #4Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is a friend of CASTER
- Can only be called by other effects
Global ID: 16140969656515536211 FQN: abl. flashpoint. umbara. generic. temp_ rocket_ launcher/10/4 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 4
- Sort Type = Closest
- Radius = 100m
Perform the following actions:
- Dispel all effects from ability Missile Launcher
Missile Launcher
FQN: abl.flashpoint.umbara.generic.temp_rocket_launcher_grant
- Dispel all effects from ability Missile Launcher
Missile Launcher
Fires a powerful anti-vehicle missile capable of destroying large objects
FQN: abl.flashpoint.umbara.generic.temp_rocket_launcher