Missile Salvo
Missile Salvo
Attributes
Type: | active |
Activation time: | 1s cast |
Target type: | Point Blank AoE |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141063026060935983 |
Combat log ID: | 2508733347266560 |
FQN: | abl. |
Star Wars name: | Missile Salvo |
Other languages: | Raketensalve Salve de missiles |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [90s]
Effect #1Slot: Buff Duration: 1m 30s On death: Effect is removed Tick rate: 1s (90 ticks) # occurrences: 0 Hydra script: hyd. location. flashpoint. raid. eternity_ vault. enemy. difficulty_ 1. boss_ silentior. inst_ silentior Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1m 30s
- Max Duration = (time) 1m 30s
Target overrides: - [target override] Caster
Global ID: 16141040229248524114 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. silentior. difficulty_ 4. channeled_ bullets_ forever/4/1 - Set Duration
- 2
- When effect is applied
Perform the following actions:
- Execute hydra hook fire_lots_of_nozzles
- Play appearance epp.
npc. , dependent on calling effectability. custom. flashpoint. eternity_vault. silentior. difficulty_1. lots_of_nozzles_loop - Immobilize and prevent rotation
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. flashpoint. eternity_vault. silentior. difficulty_1. lots_of_nozzles_exit
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - <
- Can only be called by other effects
- If TARGET is an enemy
- If TARGET is alive
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 0
- Sort Type = Closest
- Radius = 70m
Global ID: 16141036930713638011 FQN: abl. npc. ability. custom. flashpoint. eternity_ vault. silentior. difficulty_ 4. channeled_ bullets_ forever/4/2 - <
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
npc. , dependent on calling effectability. custom. flashpoint. eternity_vault. silentior. difficulty_1. lots_of_nozzles_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.flashpoint.eternity_vault.silentior.enrage
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 0
- Flurry Blows Max = (int) 0
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.3
- Standard Health Percent Min = (float) 0.3
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged
- 3
- When projectile completed travel and hit target
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.flashpoint.eternity_vault.silentior.enrage
Perform the following actions:
- Weapon Damage
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 0
- Flurry Blows Max = (int) 0
- Level Cap = (int) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.11
- Standard Health Percent Min = (float) 0.11
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) -1
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Slots = Primary Ranged