1. Abilities
  2. exp
  3. seasons
  4. 01
  5. ep_15
  6. boss
  7. boss02
  8. special_attack

Missile Strike

volitilewarhead

Missile Strike

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
volitilewarhead
Missile Strike
2
volitilewarhead
Missile Strike
  • [hidden] [3s]
    volitilewarheadEffect #1

  • 1
    • When effect ticks
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Immobilize but allow rotation
  • 3
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_15.boss.boss02.aoe_cast_follow, dependent on calling effect
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [1s]
    volitilewarheadEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_15.boss.boss02.aoe_cast, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 2m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect expires

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_15.boss.boss02.skytrooper_missile_fire, dependent on calling effect
  • 4
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect