1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_bonus
  8. adds
  9. grenadier_mortar_volley

Mortar Volley

deathfromabove

Mortar Volley

Attributes

Conditions

Metadata

Used by

Used by

    Related effects, buffs and debuffs

    Please click on an effect below to view its details.

    Ability activation
    1
    deathfromabove
    Mortar Volley
    2
    deathfromabove
    Mortar Volley
    3
    burnedBurning – Taking energy damage over time.
    • [hidden] [does not expire]
      deathfromaboveEffect #1

      • On Apply

      Perform the following actions:

      • Play appearance epp . exp . seasons . 01 . ep_16 . boss . kj_931 . mortar_volley_gtae
      • When effect ticks

      Perform the following actions:

      • Add effect #2 to TARGET from TARGET
      • Just before this effect is removed

      Perform the following actions:

      • Play appearance epp . trooper . mortar_volley . end
      • Dispel all effects
    • [hidden] [0s]
      deathfromaboveEffect #2

      • On Apply

      Only when the following conditions are met:

        • If CASTER is positioned 20m to 100m to center of TARGET

      Perform the following actions:

      • Play appearance epp . trooper . mortar_volley . tick_long_range_new
      • Invoke Projectile
        - Determine Hit = (bool) false
        - Timed Projectile = (bool) false
        - Hit Checked = (bool) false
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) false
        - Slot = (int) 2
        - Spell Type = (int) 1
        - Travel Speed = (float) 6
        - Travel Time = (time) 0s
      • On Apply

      Only when the following conditions are met:

        • <
          • If CASTER is positioned 10m to 20m to center of TARGET
          AND
          • If previous subeffect did not meet all conditions
          >

      Perform the following actions:

      • Play appearance epp . trooper . mortar_volley . tick_mid_range_new
      • Invoke Projectile
        - Determine Hit = (bool) false
        - Timed Projectile = (bool) false
        - Hit Checked = (bool) false
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) false
        - Slot = (int) 2
        - Spell Type = (int) 1
        - Travel Speed = (float) 6
        - Travel Time = (time) 0s
      • On Apply

      Only when the following conditions are met:

        • <
          • If CASTER is positioned not more than 10m to center of TARGET
          AND
          • If previous subeffect did not meet all conditions
          >

      Perform the following actions:

      • Play appearance epp . trooper . mortar_volley . tick_short_range_new
      • Invoke Projectile
        - Determine Hit = (bool) false
        - Timed Projectile = (bool) false
        - Hit Checked = (bool) false
        - Is Special Ability = (bool) false
        - Ignore Dual Wield Modifier = (bool) false
        - Slot = (int) 2
        - Spell Type = (int) 1
        - Travel Speed = (float) 6
        - Travel Time = (time) 0s
      • When projectile completed travel and hit target
      • [target override]

      Only when the following conditions are met:

        • <
          • If target is an enemy
          AND
          • If PRIMARY TARGET is alive
          >

      Perform the following actions:

      • Spell Damage
        - Damage Type = (int) 1
        - Slot = (int) 1
        - Spell Type = (int) 2
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0.088
        - Standard Health Percent Min = (float) 0.088
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
      • Add effect #3 to TARGET from TARGET
    • [8s]
      burnedBurning
      Taking energy damage over time.

      • When effect ticks

      Perform the following actions:

      • Spell Damage
        - Damage Type = (int) 2
        - Slot = (int) 1
        - Spell Type = (int) 2
        - Level Cap = (int) 0
        - Amount Max = (float) 0
        - Amount Min = (float) 0
        - Amount Percent = (float) 0
        - Threat Percent = (float) 0
        - Standard Health Percent Max = (float) 0.01
        - Standard Health Percent Min = (float) 0.01
        - Amount Modifier Percent = (float) 0
        - Coefficient = (float) 0
        - Health Steal Percentage = (float) 0
      • On Apply

      Perform the following actions:

      • Play appearance epp . exp . seasons . 01 . ep_16 . boss . kj_931 . mortar_volley_burn, dependent on calling effect