1. Abilities
  2. flashpoint
  3. manaan
  4. trash
  5. shasa_zealot
  6. passive_ambush_stealth

Murk

shockwave

Murk

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.flashpoint.manaan.trash.shasa_zealot

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockwave
Murk Base Passive
2
shockwaveMurk – Perfectly stealthed (cannot be naturally spotted at any range).
3
shockwave
Murk Stealth
4
afraidStartled – The target was not expecting to be found.
5
shockwave
Murk
  • [hidden] [does not expire]
    shockwave [HIDDEN]Murk Base Passive

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • Just before NPC with this effect dies

    Perform the following actions:

    • Remove this effect
  • 3
    • When effect ticks
    • When effect is applied
    • When CASTER exits combat

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_1 or tag.​abl.​operation.​generic.​ability_delay.​ability_3
        AND
        • If CASTER is not in combat
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 4
    • When effect ticks
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_3 or tag.​abl.​operation.​generic.​ability_delay.​ability_2
        AND
        • If TARGET is not in combat
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [does not expire]
    shockwaveMurk
    Perfectly stealthed (cannot be naturally spotted at any range).

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.trash.shasa_zealot.murk_passive, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.trash.shasa_zealot.murk_break, dependent on calling effect
  • [hidden] [does not expire]
    shockwave [HIDDEN]Murk Stealth

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Put TARGET into stealth
  • 2
    • When CASTER enters combat

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​generic.​ability_delay.​ability_1
    • Remove this effect
  • 3
    • Just before this effect is removed

    Only when the following conditions are met:

      • If TARGET is not in combat

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [4s]
    afraidStartled
    The target was not expecting to be found.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.manaan.trash.shasa_zealot.look_around, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​generic.​ability_delay.​ability_1, tag.​abl.​operation.​generic.​ability_delay.​ability_2
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    shockwaveEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 100
      - Amount Min = (float) 100
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0