Neural Concussion Burst
Neural Concussion Burst
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 4.0.0 |
Global ID: | 16141025293343161241 |
Combat log ID: | 3681268009009152 |
FQN: | abl. |
Star Wars name: | Neural Concussion Burst |
Other languages: | Neural-Erschütterungsausbruch Rafale neurale assommante |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.6s]
Effect #1Slot: Other (not visible) Duration: 0.6s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.6s
- Max Duration = (time) 0.6s
Target overrides: - [target override] Caster
Global ID: 16141058855030599992 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ overload/5/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. solo_boss. boss_droid. overload_cast - Immobilize and prevent rotation
- 2
- When effect expires
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 6
- Sort Type = Closest
- Radius = 8m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16141057755518972141 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ overload/5/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. solo_boss. boss_droid. overload_impact - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.14
- Standard Health Percent Min = (float) 0.11
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- [4.5s]
Residual Neural Feedback (All)
Periodic energy damage.Slot: Debuff Duration: 4.5s On death: Effect is removed Tick rate: 0.5s (9 ticks) # occurrences: 0 Tags: tag. abl. , tag.utility. is_ aoe abl. , tag.dispel_ type. tech abl. , tag.debuff. damage_ over_ time abl. , tag.dispel_ type. physical abl. , tag.dispel_ type. mental abl. dispel_ type. force Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 4.5s
- Max Duration = (time) 4.5s
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141056656007345822 Combat log ID: 3681268009009428 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ overload/5/3 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.07
- Standard Health Percent Min = (float) 0.05
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
flashpoint. , dependent on calling effectstar_fortress. boss. solo_boss. boss_droid. overload_dot_proc
- 2
- When effect is applied
Override target to:
- Caster
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [hidden] [1s]
Effect #4Slot: Other (not visible) Duration: 1s On death: Effect is removed # occurrences: 1 Tags: tag. abl. flashpoint. star_ fortress. solo_ boss. neural_ debuff Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set type to Other, cannot toggle off
- Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141064352588741307 FQN: abl. flashpoint. star_ fortress. boss. solo_ boss. boss_ droid. atk_ overload/5/4 - Set Duration