Neural Incapacitator
Neural Incapacitator
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141083398971339072 |
Combat log ID: | 3223020768329728 |
FQN: | abl. |
Star Wars name: | Neural Incapacitator |
Other languages: | Neural-Neutralisierer Incapaciteur neural |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141030059470347898 FQN: abl. exp. macrobinoculars. roth. multi. nar_ shaddaa. shroud_ event_ 3. droid_ taser_ jolt/3/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. taser_jolt. cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2.5
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2
- Standard Health Percent Min = (float) 0.18
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER, Combat Math Only
- [4s]
Stunned
Unable to act.Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. stun Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141026760935461779 Combat log ID: 3223020768329986 FQN: abl. exp. macrobinoculars. roth. multi. nar_ shaddaa. shroud_ event_ 3. droid_ taser_ jolt/3/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_loop
- 2
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_stun_end
- [hidden] [1.5s]
Effect #3Slot: Debuff Duration: 1.5s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1.5s
- Max Duration = (time) 1.5s
Target overrides: - [target override] Caster
Global ID: 16141027860447092192 FQN: abl. exp. macrobinoculars. roth. multi. nar_ shaddaa. shroud_ event_ 3. droid_ taser_ jolt/3/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Delay next ability by 1.5s (GCD)