1. Abilities
  2. npc
  3. ability
  4. gree
  5. droid
  6. core_defense_disc_droid
  7. companion_stasis

Nonagon Detection

staticcling

Nonagon Detection

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.event.gree.mob.bmf_droid.core_defense_disc_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
staticclingNonagon Detection – Eliminates companions.
2
staticcling
Nonagon Detection
3
staticclingTerrified – Unable to act.
  • [does not expire]
    staticclingNonagon Detection
    Eliminates companions.

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    staticclingEffect #2

  • 1
    • When effect ticks

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a companion
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.npc.ability.gree.droid.disc_droid.stasis_blast, dependent on calling effect
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    staticclingTerrified
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 5
      - Standard Health Percent Min = (float) 5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect