1. Abilities
  2. quest
  3. location
  4. balmorra
  5. bronze
  6. colicoid_expulsion
  7. orbital_bombardment_caster

Orbital Bombardment

orbitalbombardment

Orbital Bombardment

The orbital bombardment entity casts this ability at the center of the crater.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
orbitalbombardment
Orbital Bombardment
2
orbitalbombardment
Orbital Bombardment
  • [20s]
    orbitalbombardmentOrbital Bombardment

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.quest.location.balmorra.bronze.colicoid_expulsion.orbital_bombardment_marker_confirm
  • 2
    • When effect ticks the 1st time (100% chance)

    Perform the following actions:

    • Play appearance epp.quest.location.balmorra.bronze.colicoid_expulsion.orbital_bombard_call
  • 3
    • When effect ticks the 6th time (100% chance)

    Perform the following actions:

    • Play appearance epp.quest.location.balmorra.bronze.colicoid_expulsion.orbital_bombardment
  • 4
    • When effect ticks the 7th time (100% chance)

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 9m

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 5
    • When effect ticks the 7th time (100% chance)

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 15
      - Sort Type = Closest
      - Radius = 30m

    Perform the following actions:

    • Play appearance epp.quest.location.balmorra.bronze.colicoid_expulsion.orbital_bombard_screenshake_1
  • [0s] [not displayed]
    orbitalbombardmentEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Damage
      - Damage Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 50
      - Amount Min = (float) 30
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 3, 40° pitch, 0° yaw