1. Abilities
  2. operation
  3. enigma
  4. boss
  5. last_daughter
  6. phase2
  7. movement_platform
  8. last_daughter
  9. passive_spawning_ability

Orbs 1

backflips

Orbs 1

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
backflips
Orbs 1
2
backflips
Orbs 1
3
backflips
Orbs 1
4
backflips
Orbs 1
5
backflips
Orbs 1
6
backflips
Orbs 1
  • [80s]
    backflipsOrbs 1

  • 1
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1000m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks the 3rd time
    • When effect ticks the 5th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 7th time
    • When effect ticks the 9th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect ticks the 12th time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 5
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Delay next ability by 5s (GCD)
    • Add effect #6 to TARGET from CASTER
    • Dispel all effects from tags tag.​abl.​1.​block_ability_1
  • [hidden] [1s]
    backflipsEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook part_1_spawn_1
    • Custom system_debug, #2 = effect2
  • [hidden] [1s]
    backflipsEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook part_1_spawn_2
    • Custom system_debug, #2 = effect3
  • [hidden] [1s]
    backflipsEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook part_1_spawn_3
    • Custom system_debug, #2 = effect5
  • [hidden] [1s]
    backflipsEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook part_1_spawn_4
    • Custom system_debug, #2 = effect5