1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_2
  8. flame_probe

Plasma Probe

plasmaprobe

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds.

NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
plasmaprobe
Plasma Probe
2
plasmaprobe
Plasma Probe
3
plasmaprobe
Plasma Probe
4
plasmaprobePlasma Vulnerability (Tech) – Taking increased damage from Plasma Probe.
5
burnedBurning – Periodic elemental damage.
  • [0s] [not displayed]
    plasmaprobeEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [12s]
    plasmaprobeEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . agent . plasma_probe . cast_instant_groundtarget
    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Play appearance epp . agent . plasma_probe . tick
  • [0s] [not displayed]
    plasmaprobeEffect #3

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If difficulty is set to 16-man
        AND
        • If PRIMARY TARGET is a player
        AND
        • Can only by called by other effects
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.01
      - Standard Health Percent Min = (float) 0.01
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #4 to TARGET from TARGET, Combat Math Only
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man SM
        AND
        • If PRIMARY TARGET is a player
        AND
        • Can only by called by other effects
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.016
      - Standard Health Percent Min = (float) 0.016
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #4 to TARGET from TARGET, Combat Math Only
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man HM
        AND
        • If PRIMARY TARGET is a player
        AND
        • Can only by called by other effects
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.045
      - Standard Health Percent Min = (float) 0.045
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #4 to TARGET from TARGET, Combat Math Only
    • Add effect #5 to TARGET from TARGET, Combat Math Only
  • [5s]
    plasmaprobePlasma Vulnerability (Tech)
    Taking increased damage from Plasma Probe.

    • On Apply

    Perform the following actions:

    • Modify meta stat #46, fixed = 1
  • [3s]
    burnedBurning
    Periodic elemental damage.

    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is any of 8-man SM, 16-man SM, 16-man HM

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect is applied
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Perform the following actions:

    • Play appearance epp . npc . droid . acklay_droid_dual . heat_beam . channel_tick, dependent on calling effect