1. Abilities
  2. companion
  3. unique
  4. mtx
  5. acklay
  6. dps
  7. single_target_attack

Power Bite

animaltalon

Power Bite

Your creature lunges at the target and delivers a powerful bite, dealing <<1>> kinetic damage and immobilizing the target for <<2[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animaltalon
Power Bite
2
immobilizedImmobilized (Physical) – Unable to move.
3
movementSlowedSlowed (Physical) – Movement speed reduced.
  • [0s] [not displayed]
    animaltalonEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​utility.​force_leap_limiter
        OR
        • If CASTER is positioned ≤ 4m to melee distance of TARGET
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.229
      - Standard Health Percent Min = (float) 0.229
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.53
      - Coefficient = (float) 2.29
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.mtx.companion.creature.acklay.swipe, dependent on calling effect
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Teleport To Target
    • Play appearance epp.companion.unique.mtx.acklay.dps.charge, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.229
      - Standard Health Percent Min = (float) 0.229
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.53
      - Coefficient = (float) 2.29
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [2s]
    immobilizedImmobilized (Physical)
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_slow.debuff, dependent on calling effect
    • Immobilize but allow rotation
  • [2s]
    movementSlowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_slow.debuff, dependent on calling effect
    • Set movement speed to 50%