1. Abilities
  2. operation
  3. iokath
  4. boss
  5. nahut
  6. anchors
  7. outer_sector_quarter
  8. startup_overload

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counterattack

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Attributes

Conditions

Metadata

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Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
counterattack
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2
counterattack
Outer Sector Quarter Warmup
3
counterattack
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  • [0s] [not displayed]
    counterattackEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0.5s]
    counterattack [HIDDEN]Outer Sector Quarter Warmup

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​nahut.​anchors.​center.​is_center

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [does not expire]
    counterattackPowered Conduit Ring

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.nahut.outer_sectors.quarter_active, dependent on calling effect
    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_DirectionBetweenEntities
      - InitialOrientation_FromEntityType = (string) aoeTarget_Caster
      - InitialOrientation_ToEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeCone
      - Target Conditions = (string) aoeTargetCondition_IsPlayer;aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - AngularWidth_ScalarType = (string) aoeScalarType_LiteralValue
      - LocalRotationType = (string) aoeRotation_None
      - Ability Spec =

      Powered Conduit Ring

      FQN: abl.​operation.​iokath.​boss.​nahut.​anchors.​outer_sector_shared.​sector_impact

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      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1200
      - Tick Rate = (float) 1.5
      - Min Lifespan = (float) 0
      - Max Lifespan = (float) 1,800
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Height_Value = (float) 6
      - Min Distance = (float) 3.42
      - First Tick Delay = (float) 0.1
      - AngularWidth_Value = (float) 28