1. Abilities
  2. dynamic_events
  3. dromund_kaas
  4. wilderness
  5. spire_consequences
  6. apex_predator
  7. predate

Predate

perforatingshot

Predate

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
perforatingshot
Predate
2
bloomingshotHunted – The Apex Predator is hunting you down! You are slowed and bleeding.
  • [0s] [not displayed]
    perforatingshotEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.dynamic_events.dromund_kaas.wilderness.spire_consequences.apex_predator.predate_anim, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.dynamic_events.dromund_kaas.wilderness.spire_consequences.apex_predator.predate_hit_fx, dependent on calling effect
  • [5s]
    bloomingshotHunted
    The Apex Predator is hunting you down! You are slowed and bleeding.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.dynamic_events.dromund_kaas.wilderness.spire_consequences.apex_predator.predate_bleed_tick, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 80%