1. Abilities
  2. world_design
  3. temporary_abilities
  4. emp_grenade
  5. emp_grenade_ability

Prototype EMP Grenade

fraggrenade_desat

Prototype EMP Grenade

Throws an EMP grenade that electrifies the target area, dealing elemental damage over 5 seconds to up to 8 targets within 5 meters and slowing all affected targets by 70%. Stuns weak and standard droids.

Attributes

Conditions

Metadata

Users

Used by
  • apc.worlddesign.temporary_abilities.emp_grenade

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
fraggrenade_desat
Prototype EMP Grenade
2
fraggrenade_desat
Prototype EMP Grenade
3
movementslowedElectrified – Movement speed reduced and takes damage over time.
4
stunnedStunned (Tech) – Unable to act.
  • [hidden] [0s]
    fraggrenade_desatEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_14.player_abilities.droid_popper_cast
    • Modify Charges
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
      - Tags: tag.abl.world_design.temporary_abilities.emp_grenade.emp_grenade_grant
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Play appearance epp.exp.seasons.01.ep_14.player_abilities.droid_popper_explosion, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • [hidden] [0s] [not displayed]
    fraggrenade_desatEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0201
      - Standard Health Percent Min = (float) 0.0201
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.201
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER
  • [5s]
    movementslowedElectrified
    Movement speed reduced and takes damage over time.

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 30%
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0555
      - Standard Health Percent Min = (float) 0.0555
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.555
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.trooper.pulse_round.shock, dependent on calling effect
  • [4s]
    stunnedStunned (Tech)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.electro_dart.electro_dart_loop
    • Stun the TARGET
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.target_pop_in, dependent on calling effect