1. Abilities
  2. itm
  3. potion
  4. biochem
  5. medpac
  6. player
  7. prototype
  8. grade09

Prototype Polybiotic Medpac

advanced_heavy_duty_medpac

Prototype Polybiotic Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 65.

Attributes

Conditions

Metadata

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
advanced_heavy_duty_medpac
Prototype Polybiotic Medpac
2
advanced_heavy_duty_medpacPrototype Polybiotic Medpac – Periodic healing.
3
advanced_heavy_duty_medpac
Prototype Polybiotic Medpac
  • [0s] [not displayed]
    advanced_heavy_duty_medpacEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Heal the TARGET for (0.62 to 0.77)*StandardHealth, causing no threat
    • Play appearance epp.itm.potion.medpac.restore_health
    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is in combat

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [15s]
    advanced_heavy_duty_medpacPrototype Polybiotic Medpac
    Periodic healing.

  • 1
    • When effect ticks

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.agent.kolto_probe.heal, dependent on calling effect
    • Heal the TARGET for 0.05*StandardHealth, causing no threat
  • [hidden] [does not expire]
    advanced_heavy_duty_medpacEffect #3

  • 1
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect