1. Abilities
  2. exp
  3. 01
  4. makeb
  5. environment
  6. prototype
  7. mob
  8. perception_alerted

Proximity Check - Become Alerted

stimpack

Proximity Check - Become Alerted

Ability for NPCs - will check to see if any hostiles are nearby, and if so, become "alerted" to them.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
stimpack
Proximity Check - Become Alerted
2
stimpack
Proximity Check - Become Alerted
  • [0s] [not displayed]
    stimpackEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 27.5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is not in cover
        AND
        • If TARGET is not in combat
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [12s]
    stimpackEffect #2

  • 1
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.environment.prototype.mob.perception_alerted_loop, dependent on calling effect
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • If CASTER is not positioned ≥ 30m to center of TARGET

    Perform the following actions:

    • Remove this effect
  • 3
    • When CASTER enters combat
    • When starting a conversation
    • When character deals damage
    • When character takes damage
    • When character dies

    Perform the following actions:

    • Remove this effect