1. Abilities
  2. flashpoint
  3. secrets_of_the_enclave
  4. bosses
  5. boss1
  6. cause_collapse_master

Quaking Blows

Quaking Blows

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141179065389423654

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Quaking Blows
2
Quaking Blows
3
Quaking Blows
  • [does not expire]
    Quaking Blows

    • When effect is applied

    Perform the following actions:

    • Play appearance epp . flashpoint . secrets_of_the_enclave . boss1 . cause_collapse_target, dependent on calling effect
    • When channel finished

    Perform the following actions:

    • Unknown (164)
      - Ability Spec = (int) 16141122603912369495
      - From Actor = (int) 3
      - To Actor = (int) 3
    • Add effect #2 to TARGET from TARGET
    • When effect ticks the 3th time
    • [target override]

    Perform the following actions:

    • Play appearance epp . flashpoint . secrets_of_the_enclave . boss1 . cause_collapse_final_smash, dependent on calling effect
  • [0s] [not displayed]
    Effect #2

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #3

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) true
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) true
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) true
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.6
      - Standard Health Percent Min = (float) 0.6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0