1. Abilities
  2. exp
  3. seasons
  4. 02_uprisings
  5. hoth
  6. firefrost
  7. walker
  8. aoe_missile_attack

Rain of Missiles

missilefan

Rain of Missiles

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilefan
Rain of Missiles
2
missilefan
Rain of Missiles
3
missilefan
Rain of Missiles
  • [hidden] [1s]
    missilefanEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.atst.missile_attack, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 2
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man SM
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1s]
    missilefanEffect #2

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man SM
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man VM
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect expires

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.atst.transform_arm_fire_impact, dependent on calling effect
  • 4
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x6.raid.darvannis.boss.warlords.human.reticule
  • [hidden] [0.25s]
    missilefanEffect #3

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.boss.tanks.tank_1_mortar_volley_impact_camera_shake, dependent on calling effect