1. Abilities
  2. exp
  3. uprisings
  4. rakata_prime
  5. landing
  6. turret
  7. flurry

Rapid Bolts

abl_ag_sn_imp_efficiency

Rapid Bolts

Fires a series of high powered shots.

Attributes

Conditions

Metadata

Users

Used by
  • apc.exp.uprisings.rakata_prime.landing.mounted_turret

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_ag_sn_imp_efficiency
Rapid Bolts
2
abl_ag_sn_imp_efficiency
Rapid Bolts
3
abl_ag_sn_imp_efficiency
Rapid Bolts
4
abl_ag_sn_imp_efficiency
Rapid Bolts
  • [0s] [not displayed]
    abl_ag_sn_imp_efficiencyEffect #1

  • [0s] [not displayed]
    abl_ag_sn_imp_efficiencyEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.exp.uprisings.rakata_prime.landing.turret.turret_flurry_blue
  • [0s]
    abl_ag_sn_imp_efficiencyRapid Bolts

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 10
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    abl_ag_sn_imp_efficiencyEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Strong

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.26
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp.npc.ability.custom.boss.flashpoint.colicoid.turret.turret_flurry_impact_blue
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 5
      - Amount Min = (float) 5
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is > Strong

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.colicoid.turret.turret_flurry_impact_blue