1. Abilities
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. the_returned
  7. ravenous_maelstrom_top

Ravenous Maelstrom

turbulence

Ravenous Maelstrom

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
turbulence
Ravenous Maelstrom
2
turbulence
Ravenous Maelstrom
3
turbulenceRavenous Maelstrom – Taking extreme damage over time. This damage ignores armor and bypasses immunity. Target is standing outside of the safety shielded area of the Machine Housing, and is being consumed by The Machine.
  • [0s] [not displayed]
    turbulenceEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [does not expire]
    turbulenceRavenous Maelstrom

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≥ 39.000001m to center of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When character receives an effect with tags tag.abl.operation.yavin_4.boss.the_returned.transition_phase_7

    Perform the following actions:

    • Remove this effect
  • [3s]
    turbulenceRavenous Maelstrom
    Taking extreme damage over time. This damage ignores armor and bypasses immunity.
    Target is standing outside of the safety shielded area of the Machine Housing, and is being consumed by The Machine.


  • 1
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • If hitpoints of TARGET ≤ 25%

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp.sith_inquisitor.skill.charged_shield, dependent on calling effect
  • 2
    • When effect is applied
    • When effect is refreshed

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.25
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Play appearance epp.sith_inquisitor.crushing_darkness.debuff, dependent on calling effect