1. Abilities
  2. jedi_consular
  3. skill
  4. balance
  5. resonant_pulse

Resonant Pulse

abl_jc_sa_resonant_pulse

Resonant Pulse

Targets hit by Force in Balance have a 50% chance to emit a Resonant Pulse, damaging itself and up to 7 targets within 5 meters for <<1>> internal damage.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.jedi_consular.sage.balance

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_resonant_pulse
Resonant Pulse
2
abl_jc_sa_resonant_pulse
Resonant Pulse
  • [hidden] [does not expire]
    abl_jc_sa_resonant_pulseEffect #1

    • When NPC with this effect deals damage (weapon mode 1)
      that does not get reflected (50% chance)
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0.2s]
    abl_jc_sa_resonant_pulseEffect #2

    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . jedi_consular . skill . resonant_pulse . aoe, dependent on calling effect
    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp . jedi_consular . skill . resonant_pulse . impact, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.0169
      - Standard Health Percent Min = (float) 0.0169
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.169
      - Health Steal Percentage = (float) 0.1