Rocket Ammunition
Rocket Ammunition
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | None |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141112108123726853 |
Combat log ID: | 3969593458556928 |
FQN: | abl. |
Star Wars name: | Rocket Ammunition |
Other languages: | Raketenmunition Roquette |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141144338221101011 FQN: abl. exp. seasons. 02. ep_ 01. boss. pa_ 717. pa_ 717. utility. rocket_ ammo/3/1
- [does not expire]
Rocket Ammunition
Number of rockets remaining.
Each Rocket Skytrooper that is defeated before it can fire a rocket will yield extra ammunition.Slot: Buff Duration: passive On death: Effect is removed Initial stacks: 1 Max stacks: 6 # occurrences: 1 Tags: tag. abl. exp. seasons. 02. ep_ 01. boss. pa_ 717. pa_ 717. utility. rocket_ ammo_ pickup Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141143238709472286 FQN: abl. exp. seasons. 02. ep_ 01. boss. pa_ 717. pa_ 717. utility. rocket_ ammo/3/2 - Set Area Restricted