1. Abilities
  2. exp
  3. seasons
  4. 02
  5. ep_05
  6. colossus_droid
  7. rocket_assault

Rocket Assault

missileblastsalvo

Rocket Assault

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileblastsalvo
Rocket Assault
2
missileblastsalvo
Rocket Assault
3
missileblastsalvo
Rocket Assault
  • [hidden] [does not expire]
    missileblastsalvoEffect #1

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.colossus_droid.aoe_wrist_missile_exit, dependent on calling effect
  • [hidden] [does not expire]
    missileblastsalvoEffect #2

  • 1
    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [3s]
    missileblastsalvoEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_05.colossus_droid.aoe_wrist_missile_attack, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) true
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 1
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 7.5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is not a companion
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0