1. Abilities
  2. exp
  3. seasons
  4. 01
  5. ep_13
  6. ship_droid
  7. levitate_storm

Rocket Storm

missilefan

Rocket Storm

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missilefan
Rocket Storm
2
missilefan
Rocket Storm
3
missilefan
Rocket Storm
4
missilefan
Rocket Storm
5
missilefan
Rocket Storm
7
choke
Rocket Storm
  • [hidden] [does not expire]
    missilefanEffect #1

  • 1
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 30m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
  • [hidden] [0s]
    missilefanEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_13.ship_droid.levitate_storm_tick, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2.5
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 1.5m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 1.5m

    Only when the following conditions are met:

      • <
        • If TARGET is not a companion
        AND
        • If TARGET is not a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [6s]
    missilefanEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [0s] [not displayed]
    missilefanEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.08
      - Standard Health Percent Min = (float) 0.07
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [2s]
    missilefanEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_13.battledroid.missile_storm_target
  • [hidden] [1s]
    chokeEffect #6

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET has at least 3 effects with the tag tag.​abl.​generic.​tag_a
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Ballistic Impulse, centered at target, eventually knockdown, momentum = 1, 30° pitch, 0° yaw
    • Stun the TARGET
    • Dispel all effects from tags tag.​abl.​generic.​tag_a
  • [hidden] [1s]
    chokeEffect #7

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Ballistic Impulse, centered at target, eventually knockdown, momentum = 1.5, 45° pitch, 0° yaw
    • Stun the TARGET
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1