1. Abilities
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. dread_guards
  9. zlogic
  10. marauder
  11. charge_choke_targeter

Roving Smash

smash

Roving Smash

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_03
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_03

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
smash
Roving Smash
2
smash
Roving Smash
3
smash
Roving Smash
4
smash
Roving Smash
5
smash
Roving Smash
6
smash
Roving Smash
7
cc_aggressiveTaunt Immunity – Immune to taunts.
  • [0s] [not displayed]
    smashEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is positioned 10m to 35m to melee distance of TARGET
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​shocked_debuff
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​marauder.​gored_debuff
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​expiatory_post_dot
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​expiatory_dot
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​marauder.​doomed
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    smashEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is positioned ≤ 45m to melee distance of TARGET
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​shocked_debuff
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​marauder.​gored_debuff
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​expiatory_post_dot
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​expiatory_dot
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​marauder.​doomed
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    smashEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is positioned ≤ 45m to melee distance of TARGET
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​expiatory_post_dot
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​expiatory_dot
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​marauder.​doomed
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    smashEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER is positioned ≤ 45m to melee distance of TARGET
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [6s]
    smashEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
    • Execute hydra hook ChargeSmash
  • [hidden] [0s] [not displayed]
    smashEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 3s
  • [3s]
    cc_aggressiveTaunt Immunity
    Immune to taunts.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.taunt