1. Abilities
  2. smuggler
  3. sabotage_charge

Sabotage Charge

explosiveprobe

Sabotage Charge

Attaches a sabotage charge to the target that detonates when the target takes damage, dealing <<1>> kinetic damage. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds. Can only be used from cover.

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140912704077491401
  • apc.smuggler.base

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobe
Sabotage Charge
2
explosiveprobeSabotage Charge (Tech) – The charge detonates when damaged.
3
demochargeContingency Charges – The charges detonate when damaged by blaster fire.
4
thrownThrown – Unable to act.
5
burnedBurning – Periodic elemental damage.
  • [hidden] [0s]
    explosiveprobeEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . smuggler . sabotage_charge . cast_instant, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [15s]
    explosiveprobeSabotage Charge (Tech)
    The charge detonates when damaged.

    • On Apply

    Perform the following actions:

    • Play appearance epp . smuggler . sabotage_charge . target
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???
    • When NPC with this effect dies

    Perform the following actions:

    • Play appearance epp . agent . explosive_probe . explode, dependent on calling effect
    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.288
      - Standard Health Percent Min = (float) 0.248
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 2.67
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • Add effect #4 to TARGET from TARGET, Combat Math Only
    • Add effect #5 to TARGET from TARGET, Combat Math Only
    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • Remove this effect
  • [2s]
    thrownThrown
    Unable to act.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 65° pitch, 0° yaw
  • [3s]
    burnedBurning
    Periodic elemental damage.

    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.011
      - Standard Health Percent Min = (float) 0.011
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.11
    • On Apply

    Perform the following actions:

    • Play appearance epp . trooper . plasma_cell . plasma_burn, dependent on calling effect