Second Contract
Second Contract
Grapple gets two charges and finishes the cooldown of Rocket Punch and Flaming Fist.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140936370570261612 |
Combat log ID: | 4325860995760128 |
FQN: | abl. |
Star Wars name: | Second Contract |
Other languages: | Zweiter Auftrag Deuxième contrat |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141044959663225495 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. utl_ grab_ 01/11/1 - Set Stack Limit
- 1
- When effect is applied
Only when the following conditions are met:
- If CASTER is one of these classes:
- 16141170711935532310
Perform the following actions:
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER is one of these classes:
- 16140973599688231714
Perform the following actions:
- 3
- After Grapple is activated by CASTER
Grapple
Fires a grapple line that pulls the target to the Powertech and generates a high amount of threat. Targets are immobilized for 3 seconds. Cannot be used on targets in cover.
FQN: abl.bounty_hunter.grapple
- After Harpoon is activated by CASTER
Harpoon
Fires a harpoon line that pulls the target to your location and generates a high amount of threat. Targets are immoblized for 3 seconds. Cannot be used on targets in cover.
FQN: abl.trooper.harpoon
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- After
- 4
- Just before this effect is removed
Only when the following conditions are met:
- Has Ability Charges
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 3
- Ability Spec =GrappleGrapple
Fires a grapple line that pulls the target to the Powertech and generates a high amount of threat. Targets are immobilized for 3 seconds. Cannot be used on targets in cover.
FQN: abl.bounty_hunter.grapple
- Comparison = (int) 6
- Amount = (float) 2
Perform the following actions:
- Modify Ability Charges
- Ignore Maximum Charge Count = (bool) false
- Reset Current Recharge = (bool) false
- Charges Can Be Negative = (bool) false
- Tags = (string)
- Ability Spec =GrappleGrapple
Fires a grapple line that pulls the target to the Powertech and generates a high amount of threat. Targets are immobilized for 3 seconds. Cannot be used on targets in cover.
FQN: abl.bounty_hunter.grapple
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- 5
- Just before this effect is removed
Only when the following conditions are met:
- Has Ability Charges
- Negated = (bool) false
- Tag = (string)
- Actor = (int) 3
- Ability Spec =HarpoonHarpoon
Fires a harpoon line that pulls the target to your location and generates a high amount of threat. Targets are immoblized for 3 seconds. Cannot be used on targets in cover.
FQN: abl.trooper.harpoon
- Comparison = (int) 6
- Amount = (float) 2
Perform the following actions:
- Modify Ability Charges
- Ignore Maximum Charge Count = (bool) false
- Reset Current Recharge = (bool) false
- Charges Can Be Negative = (bool) false
- Tags = (string)
- Ability Spec =HarpoonHarpoon
Fires a harpoon line that pulls the target to your location and generates a high amount of threat. Targets are immoblized for 3 seconds. Cannot be used on targets in cover.
FQN: abl.trooper.harpoon
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141043860151597914 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. utl_ grab_ 01/11/2 - 1
- When effect is applied
Perform the following actions:
- Modify cooldown of Rocket Punch by -100%
Rocket Punch
Engages the jetpack, allowing you to strike the target with a heavy punch that deals <<1>> kinetic damage.
FQN: abl.bounty_hunter.rocket_punch
- Modify cooldown of Flaming Fist by -100%
Flaming Fist
Engages the jetpack and ignites your gauntlet, allowing you to strike the target with a flaming fist that deals <<1>> kinetic damage and <<2>> elemental damage. Replaces Rocket Punch.
FQN: abl.bounty_hunter.skill.firebug.flaming_fist
- Modify cooldown of Stockstrike by -100%
Stockstrike
Strikes the target with the butt of the rifle, dealing <<1>> kinetic damage.
FQN: abl.trooper.stockstrike
- Modify cooldown of Shockstrike by -100%
Shockstrike
Strikes the target with an overcharged rifle butt, dealing <<1>> kinetic damage and releasing a powerful discharge that deals <<2>> elemental damage. Replaces Stockstrike.
FQN: abl.trooper.skill.plasmatech.shockstrike