1. Abilities
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. trash
  8. station
  9. droid_controller
  10. difficulty_1
  11. self_destruct

Self-destruct

explosiveprobe

Self-destruct

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.trash.station.droid_controller

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobeSelf-destruct – About to explode!
2
explosiveprobe
Self-destruct
3
explosiveprobe
Self-destruct
4
explosiveprobe
Self-destruct
  • [4s]
    explosiveprobeSelf-destruct
    About to explode!

  • 1
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.station.droid_controller.self_destruct_channel_tick
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect expires

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.station.droid_controller.self_destruct_explode
    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.trash.station.droid_controller.self_destruct_target
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1.2
      - Standard Health Percent Min = (float) 1.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    explosiveprobeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 60° pitch, 0° yaw
  • [hidden] [0.5s]
    explosiveprobeEffect #3

  • 1
    • When effect expires

    Perform the following actions:

    • Instantly kill the TARGET
  • [hidden] [1s]
    explosiveprobeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook self_destruct