1. Abilities
  2. exp
  3. seasons
  4. 01
  5. ep_11
  6. walker
  7. probe_self_destruct

Self-destruct

explosiveprobe

Self-destruct

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
explosiveprobe
Self-destruct
2
explosiveprobeSelf-destruct – About to explode!
3
explosiveprobe
Self-destruct
4
explosiveprobe
Self-destruct
  • [0s] [not displayed]
    explosiveprobeEffect #1

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [3s]
    explosiveprobeSelf-destruct
    About to explode!

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Immobilize and prevent rotation
    • Mark as neutralized
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Actor = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Unknown (610) = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When effect expires

    Perform the following actions:

    • Play appearance epp . world_design . flashpoint . env . explosions . explode_250
    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    explosiveprobeEffect #3

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Play appearance epp . qtr . 1x4 . raid . asation . trash . station . droid_controller . self_destruct_target
    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    explosiveprobeEffect #4

    • On Apply

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply
    • [target override]

    Perform the following actions:

    • Instantly kill the TARGET