1. Abilities
  2. flashpoint
  3. corellia
  4. empire
  5. enemy
  6. boss
  7. boss_1
  8. adds
  9. mines
  10. suicide_attack

Self Destruct Sequence

Self Destruct Sequence

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
choke
Self Destruct Sequence
2
choke
Self Destruct Sequence
3
Self Destruct Sequence
4
Self Destruct Sequence
5
Self Destruct Sequence
  • [hidden] [does not expire]
    chokeEffect #2

    • On Apply

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Unknown (182)
      - Is Percentage = (bool) false
      - Unknown (301) = (int) 10658095377500649652
      - Amount = (float) 1
      - Damage Type List = Int()
      - Unknown (300) = Int()
  • [hidden] [20s]
    Effect #3

    • When effect ticks the 4th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Play appearance epp . flashpoint . copero . boss . boss_1 . suicide_droid_explosion, dependent on calling effect
    • When effect ticks the 4th time

    Perform the following actions:

    • Play appearance epp . flashpoint . copero . boss . boss_1 . suicide_droid_explosion_blast, dependent on calling effect
    • Add effect #4 to TARGET from TARGET
    • When effect ticks the 18th time

    Perform the following actions:

    • Put TARGET into stealth
    • Play appearance epp . state . stealth, dependent on calling effect
    • Modify stat Increased Stealth Level, increase by 10,000
  • [0s] [not displayed]
    Effect #4

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) suicide_attack
      - Object Self = (int) 1
  • [0s] [not displayed]
    Effect #5

    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1.2
      - Standard Health Percent Min = (float) 1.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to 8-man HM

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 1.2
      - Standard Health Percent Min = (float) 1.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0