Self Repair Shutdown Sequence
Self Repair Shutdown Sequence
Initiates the built in repair system. This overrides all walker systems putting it in powered down mode while power is rerouted and internal systems focus on repair. Can not be used in combat.
Attributes
Type: | active |
Activation time: | 20s channel |
Target type: | Self |
AI type: | None |
Initializers: |
|
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140951850246602899 |
Combat log ID: | 4078573958725632 |
FQN: | abl. |
Star Wars name: | Self Repair Shutdown Sequence |
Other languages: | Selbstreparatur-Abschaltsequenz Séquence d'arrêt d'auto-réparation |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Self Repair Shutdown Sequence
Repairing internal systems, all power has been rerouted, combat systems offline.Slot: Buff Duration: during channel (20s) On death: Effect is removed Tick rate: 1s (20 ticks) # occurrences: 0 Tags: tag. abl. player. rest_ ability Initializers: - Set type to Positive, cannot toggle off
Global ID: 16141057622595409120 FQN: abl. world_ design. polymorph_ abilities. atst_ skeleton. republic. self_ repair_ shutdown/3/1 - 1
- When effect ticks
Override target to:
- Caster
Only when the following conditions are met:
- If TARGET is alive
Perform the following actions:
- Regen Health
- Amount = (float) 0
- Amount Percent Of Max = (float) 0.05
- 2
- When CASTER enters combat
- When character takes damage, not more than every 15s
- When CASTER is moving, not more than every 15s
- Just before this effect is removed
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- [hidden] [2s]
Effect #2Slot: Buff Duration: 2s On death: Effect is removed # occurrences: 0 Tags: tag. abl. player. rest_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16141054324060525017 FQN: abl. world_ design. polymorph_ abilities. atst_ skeleton. republic. self_ repair_ shutdown/3/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
world_design. , dependent on calling effectpolymorph_abilities. atst_skeleton. channel_power_down_exit - Immobilize and prevent rotation