1. Abilities
  2. agent
  3. series_of_shots

Series of Shots

reactiveshots

Series of Shots

Unleashes a series of shots that deals <<1>> weapon damage and uses 20 energy over the duration.

Attributes

Conditions

Metadata

Users

Used by
  • apc.tutorial.agent.sniper.virulence.6
  • apc.agent.sniper.base
  • apc.test.cdurel.class_prototypes.age_smu.sniper_base
  • apc.tutorial.agent.sniper.engineering.2

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
reactiveshots
Series of Shots
2
4
movementslowedSlowed (Physical) – Movement speed reduced.
3
followthroughFollowthrough – Followthrough enabled.
4
reactiveshots
Series of Shots
5
reactiveshots
Series of Shots
  • [3s]
    movementslowedSlowed (Physical)
    Movement speed reduced.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If stacks of this effect = 1

    Perform the following actions:

    • Set movement speed to 80%
  • 2
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 2

    Perform the following actions:

    • Set movement speed to 60%
  • 3
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Set movement speed to 40%
  • 4
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 4

    Perform the following actions:

    • Set movement speed to 20%
  • [5s]
    followthroughFollowthrough
    Followthrough enabled.

  • [0s] [not displayed]
    reactiveshotsEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.agent.series_of_shots.channel_new_fire, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.093
      - Standard Health Percent Min = (float) 0.093
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -0.38
      - Coefficient = (float) 0.93
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only