1. Abilities
  2. qtr
  3. 1x2
  4. raid
  5. denova
  6. enemy
  7. trash
  8. factory_ugnaut_engineer
  9. difficulty_1
  10. shield_probe

Shield Probe

Shield Probe

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.raid.denova.enemy.difficulty_1.trash.trash_factory_ugnat_engineer

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Shield Probe
2
Shield Probe
3
shieldprobeShield Probe – Absorbs incoming damage.
  • [hidden] [0.5s]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 35m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​qtr.​1x2.​raid.​denova.​enemy.​trash.​factory_droid_assistant.​is_factory_droid
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [15s]
    shieldprobeShield Probe
    Absorbs incoming damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x2.raid.denova.trash.factory_ugnaut_engineer.shield_probe_cast, dependent on calling effect
  • 2
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 50
      - Standard Health Percent Max = (float) 1
      - Standard Health Percent Min = (float) 1
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.agent.shield_probe.tick
  • 3
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.trooper.reflective_shield.tick