1. Abilities
  2. qtr
  3. 1x2
  4. event
  5. shared
  6. superboss
  7. wraid
  8. knockback_ranged

Shockwave

Shockwave

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.event.superboss.wraid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Shockwave
2
Shockwave
3
stunnedStunned (Mental) – Unable to act.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Target
      - Sort Type = Closest
      - Distance = 35m
      - Angle = (float) 60

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.creature.wraid.giant.shockwave_range, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.85
      - Standard Health Percent Min = (float) 0.75
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [3s]
    stunnedStunned (Mental)
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.concussive_round.concussive_round_sleep, dependent on calling effect
    • Stun the TARGET
    • Mark as neutralized