1. Abilities
  2. exp
  3. seasons
  4. 02
  5. ep_06
  6. boss
  7. skydeck
  8. arcann
  9. arcann
  10. shockwave_strike

Shockwave Strike

forcestrike

Shockwave Strike

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcestrike
Shockwave Strike
2
forcestrike
Shockwave Strike
3
forcestrike
Shockwave Strike
  • [hidden] [does not expire]
    forcestrikeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 2
    • When channel ended

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 15m
      - Angle = (float) 120

    Only when the following conditions are met:

      • <
        • If TARGET is different from CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01.ep_16.boss.arcann.shockwave_strike_shockwave, dependent on calling effect
  • 4
    • When channel finished

    Perform the following actions:

  • [0s] [not displayed]
    forcestrikeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is an enemy

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.7
      - Standard Health Percent Min = (float) 0.6
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Play appearance epp.qtr.1x6.raid.darvannis.trash.mercenary_carver.shockwave_strike_impact, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is not an enemy

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0.6
      - Standard Health Percent Min = (float) 0.6
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Play appearance epp.qtr.1x6.raid.darvannis.trash.mercenary_carver.shockwave_strike_impact, dependent on calling effect
  • [hidden] [1s]
    forcestrikeEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 0.75, 30° pitch, 0° yaw
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is any of 8-man VM, 16-man SM, 16-man VM

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 30° pitch, 0° yaw