1. Abilities
  2. operation
  3. rishi
  4. trash
  5. cove_crab
  6. claw_bleed

Skewering Claw

animaltaloncolorvariant1

Skewering Claw

Claws the target, causing it to bleed for moderate internal damage over the duration.

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140941936957592994

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
animaltaloncolorvariant1
Skewering Claw
2
bloomingshotBleeding (Physical) – Periodic internal damage.
  • [0s] [not displayed]
    animaltaloncolorvariant1Effect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . creature_default . melee_mob . attack_4
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Add effect #2 to TARGET from TARGET, Combat Math Only
  • [9s]
    bloomingshotBleeding (Physical)
    Periodic internal damage.

    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Percent = (float) 0.01
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • When effect is applied
    • When effect is refreshed

    Perform the following actions:

    • Play appearance epp . generic . debuff . bleed
    • When CASTER exits combat

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is stealthed
        AND
        • If PRIMARY TARGET is a companion
        >

    Perform the following actions:

    • Remove this effect